🛠 The Tools⚖ The Tribunal📋 Run Sheet📊 The Data
In re: the group chat · Feb 2025 – Jun 2026

The Rivals TribunalBy The Numbers

Sixteen months. ~575 games. Everyone was sure they were right. Here's who actually was.

Methodology: every claim is graded against the audited match data and windowed to when it was said — not by who argued loudest or who said it in the chat. Where skill is genuinely contestable we show multiple lenses rather than crown a winner. Editorial calls remain (which claims were checkable, how awards are framed); we flag them, not hide them.

01

⚔ The Team Balancer

Friday-night tool. Tap everyone who's on tonight to cycle them AB → bench, then hit Balance for the fairest split — it also dodges historically cursed duos, and ↻ Next split cycles the runners-up if you don't like the first cut. 🎲 Shuffle re-rolls different-but-still-fair teams when the lobby is 50/50 and just wants new looks. Rate players by all-time Elo or 2026 form — Elo, not raw win rate, so a win on a stacked team barely moves you and being “always balanced onto strong teams” doesn't inflate anyone. Empty slots fill with bots, which are neutral (our own data: bot count doesn't move the scoreboard). Each side shows its odds, duo chemistry, and a warning if nobody heals or tanks.

02

The Roster

Find yourself first: tap your name → your card. Eleven players, eleven trading cards. Tap a card to flip it — full dossier, role split, signature & throw hero, six-quarter trajectory, and the persistence gap that explains the win rate.

03

Rise & Fall

The Overall blend, quarter by quarter (cumulative) — each line ends exactly on its standings bar below. The chart is how everyone got there.

The standings

There is no one "skill" number — skill is contestable, so the default Overall score blends all four lenses into one (each normalized, then averaged), and you can switch to any single lens to see what makes it up. Each names exactly what it measures and what it can't.

04

The Rank Ladder

Crossplay is off in ranked — so the rank you reach is pure, input-fair skill. Left: the solo rank each regular climbed to. Right: how they're winning customs right now (last 60). The two barely line up — solo rank doesn't predict who's hot today.

Is everyone at the right rank?

Win rate drifts toward ~50% at your own ceiling — so a win% above 50% on few games means you're underranked, with room to climb.

05

The Matchups

Head-to-head, both ways. VS = your win rate when they're on the other team. WITH = your win rate when you share one. Row player's number, 20+ shared games, all-time.

06

The Lobby Tier List

Every hero with 12+ games this year as someone's main, ranked by the group's win rate on them — recent form (2026). (Confounded by who plays each.)

Most-contested heroes

The "claimed mains" — heroes 2+ regulars logged real time on. The overlap the chat fought about was real.

07

Roles & Healing

Who actually plays what — and who's actually healing. Two myths die here: the healer prison (the loudest complainers heal the least) and the idea that anyone was locked into a role.

The role split — by playtime

Every player's Tank / Healer / DPS mix across 16 months. The “forced healers” spend the majority of their time on DPS or tank; the real supports chose the back line.

Who's actually healing — last 60 games

Average healing per game, counting every game (0 for the ones you played a non-healer). No opinions — just output.